Hightower
Current Status
Tier: IV
Description
From the Glow in the Dark rule book:
Travelers on the road at night can often mark their progress by Hightower’s torches, spotlights, and neon. Queen Capital VIII, who traces her august lineage back to the great monarch Capital the First, reigns over multiple levels of barter and grift in a high-rise rebuilt and given over to progress and decadence. It is rumored that the Conclave have some sort of trade agreement with Hightower, given how easily it has fended off attacks from the Last Cavalry in the past. However, Blacksand’s growth as a trade nexus is a concern that Queen Capital cannot ignore for much longer.
Turf: A high-rise in the Boneyard and the surrounding blocks. Many trade roads, outposts, and informants.
NPCs: Queen Capital VIII (narcissistic, shrewd, sociopath)
Allies: The Conclave, Seekers
Enemies: The Last Cavalry, Blacksand
Situation: Hightower wants a monopoly. Anyone who slings scrap in the Boneyard already kicks up to Queen Capital and her soldiers, but she wants more - starting with Blacksand.
Individuals of Note
Queen Capital VIII
narcissistic, shrewd, sociopath
Ryse the Scrap Lord
the discerning and suspicious but intuitive chief merchant and treasurer
Pak the Death Squad Captain and Field Commander
meticulous, callous
Scar the Beast Master
mutant animal trainer
Ping the Sword Mistress
the queen’s body guard
Lord Martin the Head of Palace Security
grim and unforgiving